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Touch Move Event Counter

Count reported movement events.

Live Counter

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How the Touch Move Event Counter Works

The Touch Move Event Counter adds 1 for every touch-move or pointer-move event the browser reports while a finger slides on the screen. The count shows how often the device samples finger position.

  1. Place a finger: Touch the surface to start tracking.
  2. Slide the finger: Every position update fires a move event and adds 1.
  3. Watch the event rate: The tool shows move events per second, which reflects the touch sampling rate.
  4. Lift to stop: Move events stop when the finger lifts. The total and the rate stay on screen.

Touch Move Event Counter Formula

The Touch Move Event Counter rate equals move events divided by the time spent moving, in seconds.

Move rate (Hz) = Move events ÷ Move time (s)
Move events
touchmove or pointermove events counted
Move time
Time the finger was in motion
Hz
Events per second

Example: A 2-second slide produces 240 move events. Move rate = 240 ÷ 2 = 120 Hz.

Touch Move Event Counter Reference Table

The Touch Move Event Counter conversion table converts move rates into the time between position updates.

Move rate (Hz)Gap between events (ms)Events in 1 sTypical source
6016.76060 Hz display, frame-aligned events
9011.19090 Hz display
1208.3120120 Hz display
2404.2240240 Hz touch sampling
4802.1480Gaming phone touch sampling

About the Touch Move Event Counter

A Touch Move Event Counter is a diagnostic tool that counts position updates during finger movement. The count reveals how smoothly a device reports motion.

Many browsers align move events with screen frames, so a 60 Hz phone delivers about 60 events per second. The pointerrawupdate event and getCoalescedEvents() method expose the faster touch sampling rate where supported.

Ways to Use the Touch Move Event Counter

There are 5 main uses of the Touch Move Event Counter, including sampling-rate checks and drawing app tuning.

  • Sampling-rate checks: Compare move event rates on 60 Hz and 120 Hz devices.
  • Drawing app tuning: Developers decide how many points to use for smooth strokes.
  • Performance tests: Find dropped events during heavy page work.
  • Gaming phone reviews: Reviewers compare touch reporting speed.
  • Event throttling: Developers measure how many events to skip for speed.

Tool Details

Category
Tally & Calculation
Controls
Taps and keys
Input Support
Touch, Pen, Mouse, Keys
Offline Ready
On your device