Gesture Recognition Test Counter
Compare expected and recognized gestures.
Tap, click or press Space to keep count.
Tap anywhere inside or press Space
How the Gesture Recognition Test Counter Works
Try a tap, swipe, pinch or other gesture. Count how often the gesture is matched to the one you meant. Compare the right matches with all attempts.
- Read the prompt: The screen asks for a gesture, such as Double Tap or Swipe Left.
- Perform the gesture: Make the gesture on the test surface.
- Compare results: The tool logs a match when the recognized gesture equals the prompt.
- Review the matrix: See a confusion matrix of expected versus recognized gestures.
Gesture Recognition Test Counter Formula
Divide the number of right matches by all attempts. Multiply by 100 to get a success rate.
- Matches
- Attempts where recognized gesture equals expected gesture
- Attempts
- All gestures performed
- g
- One gesture type
Example: A test asks for 40 double taps, and 36 are recognized as double taps. Accuracy = 36 ÷ 40 × 100 = 90%.
Gesture Recognition Test Counter Reference Table
This table compares common gestures and the checks used to tell them apart.
| Expected gesture | Recognized as expected | Recognized as tap | Recognized as other | Accuracy |
|---|---|---|---|---|
| Single tap | 20 | — | 0 | 100% |
| Double tap | 17 | 3 | 0 | 85% |
| Long press | 18 | 2 | 0 | 90% |
| Swipe | 19 | 1 | 0 | 95% |
| Pinch | 16 | 0 | 4 | 80% |
| Rotate | 15 | 0 | 5 | 75% |
About the Gesture Recognition Test Counter
A gesture test checks whether a pattern of touches is read as the action you meant to make.
Try one gesture at a time and use the same rules for each test. A missed match or a false match can help you see where the rules need work.
Ways to Use the Gesture Recognition Test Counter
Use these counts to check touch controls and compare test runs. Here are five common tasks.
- App QA: Testers confirm each gesture triggers the right action.
- Gesture library comparison: Developers compare recognition rates between libraries.
- Threshold tuning: Teams adjust timing and distance limits to reduce confusion.
- Accessibility research: Researchers measure gesture success for users with motor impairments.
- User training: New users practice gestures until accuracy passes 90%.
Tool Details
- Category
- Touch & Gesture Diagnostics
- Controls
- Taps and keys
- Input Support
- Touch, Pen, Mouse, Keys
- Offline Ready
- On your device